
<p>
Description for class <b>PatchToroid</b>:
<blockquote>

		PatchToroid is a subclass of PatchGrid in which the  patch neighbors are initialized in a toroidal fashion, such that  patches on the edge of the grid are "connected" (via neighbor  relationships) to patches on the opposite edge. <P> Note that since PatchGrid objects can already be 3 dimensional, that a 3D toroidal PatchGrid is actually not the traditional  donut shaped toroidal topology--it's the corresponding topology in  4 dimensions.  Now I don't know about you, but I get a headache thinking about this stuff, so let's just agree that "toroid" is not the totally accurate term, but that it's the easiest way to describe what's going on here.
	
</blockquote>
</p>
<p>
Inherits from <b>PatchGrid</b>
</p>
<p>
Full API documentation for the class <b>PatchToroid</b>:
<ul>
<li><a href="/documentation/steveclasses/PatchToroid.html">steve language documentation</a></li>
<li><a href="/documentation/pythonclasses/PatchToroid.html">Python language documentation</a></li>
</ul>
</p>
