
<p>
Description for class <b>Camera</b>:
<blockquote>

		Summary: creates a new rendering perspective in the simulated world. <P> The Camera class is used to set up a viewing perspective in a simulation. Creating a new camera object places a viewing area with the new camera  perspective in the main viewing window. <P> See the Image class to read data from a Camera (or from the  main simulation window) into a pixel buffer.  This can be useful for implementing vision algorithms.
	
</blockquote>
</p>
<p>
Inherits from <b>Abstract</b>
</p>
<p>
Full API documentation for the class <b>Camera</b>:
<ul>
<li><a href="/documentation/steveclasses/Camera.html">steve language documentation</a></li>
<li><a href="/documentation/pythonclasses/Camera.html">Python language documentation</a></li>
</ul>
</p>
