Graphics and Sound

This chapter discusses customizing graphics and sound in a breve simulation.

The first section, Lighting ([link]) shows how to enable and use lighting. Shadows and Reflections ([link]) shows how shadows and reflections can be added to simulated objects.

Loading Image Files ([link]) shows how to load images into a simulation. Once an object has been loaded into a simulation, it can be used to display an agent as an image ([link]), to texture an object ([link]) or to display an object as a translucent "lightmap" ([link]). In addition, the image data may be accessed and manipulated, as described in Using the "Image" Class ([link]).

Users can also create custom drawings in the world which are not associated with simulated objects. This feature is described in Custom Drawings with the "Drawing" Class ([link]).

Finally, Playing Sound Effects ([link]) and Sounds Included With breve [link]) describe how sound files can be loaded and played as part of a breve simulation.