The Link Class

The Link class is the basic building block of physically simulated objects. A link is simply a rigid body with a particular shape. Once a Link is created and associated with a shape, it can be attached to other links via Joint objects, covered in the section The Joint Class and its Subclasses ([link]) or brought into the physical simulation by being associated with a MultiBody, as discussed in the section on using MultiBody objects ([link]).

Prior to breve 2.0, Link objects would not appear in the simulated world unless they were associated with MultiBody objects (described below). This is no longer the case.