Saving and Loading Individual Objects
This technique is used to export and import individual objects or subsets of objects in a simulation. When an object is dearchived with this technique, a new instance is created for the saved object and loaded into a running simulation. This approach is in contrast to the method described in Saving and Loading the Entire State of a Simulation [link], which creates an entirely new simulation from an archived world. The steps described here also apply to sending and receiving objects over a network, as described in Sending and Receiving breve Objects [link].
