Plugins

breve's plugin architecture allows you to incorporate arbitrary code into a breve simulation. By loading external code into breve, you can add customized types of computation, bridges to other languages, connections to other input and output methods and much more.

Effective as of breve release 2.5, all plugins must be compiled with a C++ compiler. Plugins may still be written using C, but must be compiled with a C++ compiler to accomodate changes made to the plugin API.

[Note] Programming Experience Required

Building plugins for breve does require some programming experience in C/C++, plus access to and familiarity with the g++ compiler. Building plugins on Windows currently requires a POSIX environment such as MinGW or Cygwin.