@ use command.

Hey all, im having a little bit of trouble with the @use command.

My first file is main.tz , then i have two classes of multibody.

the first multibody is Multibody:RobotBluePrint

the secound multibody is RobotBluePrint:player1.

And it works fine when there all in one tz file but if i try to put player 1 in a seperate tz file say player1.tz and then use "@use main" it doesnt work. ive also tryed putting the "@use player1" in the main.tz file and then 1 new player but that doesnt work.

any help would be great

NoZ

ps ive looked through the capture the flag files and still cant figure it out.

think ive fixed it. I put

think ive fixed it. I put the multibody class blueprint into its own blueprint.tz. and then ive got two players each one calls the blueprint class as its parent class BUT if i try to make two players using the blueprint class it slows down. Also some multibodys fall through the "floor" command , also falls through terrian.

anyone got any reasons why thats happining?

NoZ

demo simulation?

The slowdown with additional agents is probably normal, but the multibodies falling through the floor sounds fishy. If you want me to have a look at it, please send me a demo simulation illustrating the problem.

Thanks,

- jon

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