Biggest Breve Game
Hello All
Im half way through making a breve game, but before i do the sensors i would like some advice.
The objective is to make an AI for a multibody which can fire some diff wepons (all will be explaned when i finnish verson 1) Ive made a whole load of functoins to allow people with no programming experiance to get stuck in. So ive made functoins to allow simpler user interface,but for more experianced people a whole load of better functoins are available. (hoping some people will make genetic algorythems , nn for there AI's.
the first versoin will just be a all against all with a flatfloor map. (obsticles,teams and a storyline will be addid later)
###### NET STUFF
and for versoin 1 people will goto a webpage and upload there AI and i'll automate stuff so it starts to play games. i'll probably start off with makin videos that people can download and a leaderboard.
First thing is i would love a full time simulatoin,where people can open up breve and directly send there AI into the compotitoin. and be able to see what there AI is doing in real time. But i dont really know how to do that so im hoping someone could add that functoinality to my game.
##### SENSORS
Im not too sure what kind of sensors would be approiate to make it easy for newbies but hard enough for experianced users. I was thinking having one raytrace from the frount, and a raytrace from each wepon. so unless you look at it directly or your wepon looks at a enemy you cant see them. I thought i could make a list of the posistoin of all enemys but i think that could give a big advantage for better programmers, and take away from tacktics. I want the game to be good,stratagys win not how good you are at programming. Any ideas would be good. Sensors are the last thing to do.
Thanks for any responce
NoZ

For the sensors, how about
For the sensors, how about including some proximity and angle sensors. You might want to look at the Capture the Flag simulations, or at the Swarm demos for some examples of how that stuff works. Instead of having to look directly at the enemy, it would be useful to be able to just get the angle to the nearest individual.
- jon