announcement: breve 2.6 released

Hi everybody,
I'm happy to announce the release of breve 2.6. Thanks to everybody who provided feedback on 2.5 and the 2.6 betas!

- jon klein

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Announcing the release of the breve Simulation Environment version 2.6.

http://www.spiderland.org/breve

breve is an open-source 3D software simulation package for multi-agent systems, robotics and artificial intelligence research. breve version 2.6 adds support for writing simulations using Python.

breve features include:

- 3D articulated body physical simulation
- collision detection and response
- rich OpenGL display engine
- easy-to-use integrated scripting language
- support for simulations written with Python
- extensible plugin architecture
- built-in support for the Push programming language for evolutionary computation ( http://hampshire.edu/lspector/push.html)
- runs on Mac OS X, Windows and Linux

For more information, visit http://www.spiderland.org/breve

Saving in Windows?

Hey, I noticed that saving the simulation state as XML was possible from the IDE in MacOS, but not in the windows port. Are there plans to include this feature in windows? I would be interested in adding it myself if that will prove to be practical.

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