Breve Integrator

The integrator method in Breve is a Runge-Kutta 4th order or a Runge-Kutta-Fehlman.
Instead ODE one uses a Eurel method...Breve uses ODE for the physical simulation. How are Breve and ODE link together? What are the basic difference in the physical implementation?

Thanks

exactly as you describe it

It's just as you describe it -- the non-physical simulation uses an RK4 integrator to integrate acceleration/velocity/position over time. ODE uses a Euler integrator. Anytime you enable physics on an object, it's using ODE for the computation. Anytime you are moving an object by setting it's velocity or acceleration in the absence of physics, it's using the RK4 integrator.

- jon

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