IS it possible for a new rotatoin method for REAL?

Hello All,

I was wondering if a new method could be added to the REAL object to enable getting rotation around a axis. At the moment all i can see is getting the rotation matrix , is there a possibility that we could have a method like
"int= object get-rotation around (0,1,0)."

This would be a great help for what im trying to achive, Also i thought other users might find it usefull.

Vector Calculus

|a| magnitude of vector or normal vector: 'a' = sqrt(sum(a(i)^2)) i++

a/|a| unit vector (equal to 1) such that its tangent plane is normal (e.g. parallel) to the surface normal, indicates direction.

the angle(a,b) function in breve should perform an arccos(ab/|a||b|).

To answer your question (x,y,z) = ab you could rewrite the code to measure each component vector::x,y... and use the known axis of rotation to minimize calculation. Anyone else with a simpler solution could also help.

Currently working on STRIPFF variant a Fast Forward Problem Solver. ( The original, most recent article is a hard read and worth the time. Developed by Jorg Hoffmann) In context to breve the steve language works better with discrete state machines rather than exact continuous integral control. Helps to minimize the complexity using statistical casual relatedness w/o knowledge of the effect. Improved chess two to three fold.

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