Designing Motion Controllers

Hi Guys,

I'm thinking of creating a simulator similar to breve for a thesis project, but with more focus on creating motion controllers for simulated creatures/robots by using soft computing techniques like neural nets/neuroevolution/reinforcement learning etc. The simulator would be done in the C#/XNA environment with a free physics simulator, and the player would be able to interact with the creatures like in a game.

I want to involve humans in the design loop too, so i'm thinking about incorporating something like what http://www.picbreeder.org/ does to images, but instead to evolved creatures in my simulator.

Do you guys think this is too similar to breve? What could I do to make it stand out more from breve if it is?

Cheers for any comments!