Designing Motion Controllers
Hi Guys,
I'm thinking of creating a simulator similar to breve for a thesis project, but with more focus on creating motion controllers for simulated creatures/robots by using soft computing techniques like neural nets/neuroevolution/reinforcement learning etc. The simulator would be done in the C#/XNA environment with a free physics simulator, and the player would be able to interact with the creatures like in a game.
I want to involve humans in the design loop too, so i'm thinking about incorporating something like what http://www.picbreeder.org/ does to images, but instead to evolved creatures in my simulator.
Do you guys think this is too similar to breve? What could I do to make it stand out more from breve if it is?
Cheers for any comments!
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